Sketching on the back end
In his essay entitled, The Cognitive View: A Different Look at Software Design, Robert Glass made the following observation about how software engineers do design work:
What we see here is a mental process, a very rapid process, an iterative process, a process in fact of fast trial and error. The mind forms a solution to the problem, knowing that it will be inadequate because the mind is not yet able to fully grasp all the facets of the problem. That problem solution, the mind knows, must be in the form of a model, because it is going to be necessary to try sample input against the model, run a quick simulation (inside the mind) on the model using the sample input, and get sample outputs (still inside the mind) from that simulation.
The essence of design, then, is rapid modeling and simulation. And a key factor in design is the ability to propose solutions and allow them to fail!
Design work incorporates trial and error. We think up a potential solution, and then try to evaluate whether it’s a good fit for the problem.
But not all potential solutions are so easy to evaluate entirely inside one’s head. In fields where designers are working on physical designs or visual interfaces, they use sketches to help with early solution evaluation, sometimes called formative evaluation. Sketching user experiences is a great book on this topic.
For those of us working on the back-end, we don’t think of this early evaluation of solutions as involving “sketching”, but the metaphor fits. One of the things I find appealing about the Alloy modeling language is that it allows you to sketch out different data models and check their properties.
In a recent blog post, Michael Fogus describes working with clojure.spec as a form of sketching. He also makes the following observation about JSON.
While Lisp programmers have long know the utility of sketching their structs, I’m convinced that one of the primary reasons that JSON has taken over the world is that it provides JS-direct syntactic literals that can be easy typed up and manipulated with little fuss. JSON is a perfectly adequate tool for sketching for many programmers.
I believe UML failed because the designers did not understand the role that box-and-arrow diagrams played in software engineering design. They wanted to build a visual modeling language with well-defined semantics: we wanted to sketch.